Weapon model replacement [by leonj]
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2)Import a weapon model from FarCry using Takaro CryImporter Script (As example M4.cgf)
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3)setup textures and materials
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4)Adjust the new model by position and size. Also don't forget to disassemble the model with the editable mesh like on original FC weapon
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5)move the model to a number that is easy to remember, such as 50. The main thing is not to touch FC weapon.
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6)Go to editable mesh on original weapon and attach it to New model
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7)Delete old model. And move the new model to the number you memorized, but with a negative value. In my case it is -50
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8)select model and export
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9) For some reasons game mods can't read new model replacement, so try renaming the model differently like a m41.cgf and m41.cal (from original .cal copy), and same in scripts (default/entities/weapons/(GunName).lua
Example:
character= "Objects/Weapons/GUNNAME/m41.cgf" ,
And here is the result on ModDB