Command line options
• Enable developer mode with the -devmode argument
• Start the game with any mod active with the -mod: FarOut_Widescreen argument. This example will start the mod inside the "Far Cry\Mods\FarOut_Widescreen" folder. Note how it does not use the mod's title, but the folder name instead.
• Load any level with the "map swamp" argument. The quotes are needed .. this example will start the swamp level.
• Load any saved game with the "load_game checkpoint_carrier_Carrier_3" argument. The quotes are needed .. this example will load the checkpoint_carrier_Carrier_3.sav checkpoint.
• Set pretty much any combination of CVars using the following syntax: "ai_ignoreplayer 1"
^^ These things are indispensable, especially if you want to do serious modding. However, players can find them helpful too
How to get a 64 bit version
• Install the base game. Ideally it will not be pre-patched to 1.4. You may need to downgrade it if so.
• Install all patches up to 1.32
• Install the 1.32 AMD64 X64 upgrade
• Install the Exclusive Content Update
Game archives
Game coordinate system
A: Let's say you have a Hud item positioned at X81 and Y171
B: You are running the game at a resolution of 2360 x 1062
Lets find the [horizontal] X axis first. The formula is: X_COORDINATE x ( GAME_WIDTH_IN_PIXELS / 800 )
• So the X axis position [in pixels] is 81 x ( 2360 / 800 ) = 238.95
Lets find the [vertical] Y axis next. The formula is: Y_COORDINATE x ( GAME_HEIGHT_IN_PIXELS / 600 )
• So the Y axis position [in pixels] is 171 x ( 1062 / 600 ) = 302.67
Many internal positioning commands use this system, but a few use pixels. Some can be set to use either one. The difference should be obvious, and fairly dramatic