Getting Started [C++]
This section is regarding the modding of CryGame.dll. This file allows modification of certain interesting things. You can use some generic Win32 as well.
• Custom radars
• Game title
• Game size
• Game position
• Windowed borderless
• Sounds during level load
• Time of day systems
• Special weapon bobbing animation adjustments
• 2D Renderer effects
• Export of native functions to lua
• Anti-Cheat
• Extreme widescreen modifications
• And much more if used creatively. Think "outside the box"! Consider learning some C++ syntax, and some generic Win32. Then you'll be able to conquer the SDK much more effectively.

The actual Engine, Renderer, and certain other components are not fully moddable in the SDK. They are pre-compiled inside other files, but there's often ways to still make some changes in the SDK.
Can be found here: GameFront. Getting references to specific items can be a bit of a challenge, and takes some time to get used to. Using a competent IDE can help. If you walk away thinking the SDK is useless, you'd be quite mistaken. It is of good quality, and a reliable way to make more in-depth mods. Just depends on what you are trying to do..

Compiling Crygame.dll

The checkboxes in the tutorial will help track your progress, but you can clear them all by clicking the "Start Over" button.

Select the version of Windows you will be installing these tools in.    (Javascript required)
Download and install these tools Setting up Code::Blocks Setting up the project Compiling CryGame

Presented by FarOut, and somewhat based on a post by SajberToffe from CryMod.com on 02/10/2005. If there's a problem, contact me and it'll be fixed :)
Discord is where it's all at. Join us!

Revisions:
• February 2020 - Updated instructions.
• February 2020 - Fixed paths for newer Windows. With javascript enabled, you can select your version of Windows and the paths will be corrected.
• February 2020 - Renamed the buttons to be 64 bit and 32 bit. Had forgotten there are 32 bit versions of the newer Windows operating systems..
• May 2020 - Slight revision. Added basic instructions for supporting playback of .AVI format videos.
• June 2020 - Ported to FCDB